TON’s Ecological Gaming Boom!
The success of Notcoin has prompted a reevaluation of Telegram’s ecosystem within the crypto world. With over 35 million users and a pre-launch market cap of $850 million on Binance, it’s a force to be reckoned with. These numbers, including 5 million daily active users, set a high bar that few crypto products can match.
Notcoin’s emergence isn’t isolated; similar products are springing up in TON’s ecosystem. Projects like Hamster Kombat and Tapswap are replicating Notcoin’s legendary success. Tapswap boasts over 20 million users and is the world’s second-largest Telegram channel with over 8.4 million subscribers. Hamster Kombat, another game, has surpassed 15 million users and ranks third globally with about 7.9 million channel subscribers, outpacing Notcoin’s 6.4 million subscribers, which ranks fifth.
These projects share Notcoin’s gameplay model, where users click to earn in-game coins, often resorting to tools like massagers due to the high click frequency, termed “fascia gun games.”
While “fascia gun games” aren’t new and were rampant in the Web2 world, Notcoin innovatively combined token mining with screen clicks, spawning a replicable model on TON, facilitated by its open-source game code.
TON’s ecosystem extends beyond “fascia gun games.” Catizen, a recent active platform on TON, offers a cat-themed puzzle game similar to Candy Crush. Catizen claims over 7 million users, with daily active users exceeding 1 million.
Recent experiences with popular games reveal enhancements building on Notcoin’s foundation. For instance, Hamster Kombat has introduced items and investment cards, diversifying ways to earn coins beyond screen clicks. Catizen, with its cat-café setting and engaging UI, merges storytelling with gameplay akin to Candy Crush, enhancing its appeal.
Is Airdropped H5 Games the True Future of Blockchain Gaming?
Blockchain gaming’s development struggles to balance playability and economic returns. Previous P2E games like Axie Infinity surged during the bull market, yet many faced user exodus due to economic model imbalances.
TON’s games, however, attract large user bases quickly without the need for wallet integration, unlike typical blockchain games. This is due to:
– Identical gameplay experience to Web2 games, accessible without wallet connections.
– Airdrop expectations, where game tokens distributed post-activity lack predefined economic values, averting gaming economy collapses.
Earnings Potential in Mini-Games
Three of the top five global Telegram channels are TON projects. Notcoin exemplifies this trend, distributing 78% of its NOT tokens to 35 million users, averaging 2,291 tokens each. At NOT’s listing price of $0.0085, users earned about $19 each, based on game coin amounts averaging 2.29 million.
Hamster Kombat, Tapswap, and Catizen may surpass Notcoin’s milestones soon. Hamster Kombat and Tapswap already rank top three globally on TG channels, suggesting potential user base records. However, sustaining Notcoin’s impact might challenge these games unless they achieve significant user base breakthroughs.
Article courtesy of PANews